D&D 5e Infestation adds flavor to both characters and villains and is ideal for villains that feature a pestilence or famine theme. Read on for tips and techniques to make your infestations fun and effective. You can even make your own! Here are three ways to create your own infestations! DM friendly! Just remember to make sure you’re following all rules and guidelines for the Infestation spell!
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A Conjuration spell for the infestation in 5e can bring a cloud of fleas or parasites onto an opponent. Its effect is random, affecting a target’s movement and causing them to take 1d6 poison damage. A creature that is affected by the cloud is unable to move or make any attacks. Infestations can last for an hour or more. This spell also can be used to drive competition out of town.
The infestation 5e spell is available for sorcerers, druids, wizards, and warlocks. The cast range is 30 feet, and the spell has somatic, verbal, and material components. It requires a living flea as an accessory, and the caster must be at least level zero. The spell’s range increases with the caster’s experience. Infestation requires at least one living flea to cast.
Infestation can be used against a target’s AC to remove its AC, as well as cause it to fall off a mount. Though Infestation does not cure poison damage, it can remove the target’s AC and move it out of melee range. It also forces the target in a random direction. Infestation is a powerful spell, but it’s not the best option for low-level spellcasters.
A Conjuration spell for infestation is a powerful way to get rid of an infestation and frighten away enemies. It increases your damage by 1d10 every slot level higher. As a bonus, this spell does not require a target to be in melee range, which means that it can attack enemies on the opposite side. It also bypasses armor and is not a good choice for a creepy infestation.
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Infestation is a popular class feature in D&D 5e, but its downside is often cited as a weak cantrip. Players often wonder if Infestation can be buffed to become more powerful. Infestation is a great choice for villains who deal with pestilence and famine themes. Those who want a little extra flavor in their characters can consider boosting this class feature with a new spell.
Fungal Infestation: This ability produces zombies, which are useful in early levels, but have limited utility by the time they reach sixth level. Zombies are useful in combat but are useless beyond that. They can be used to check for traps and block enemy movement. However, if you’re looking to make an impact at later levels, you should save your Fungal Infestation for a later level. You can use it to check for traps and to block enemy movement in the early levels.
Infestation can affect creatures of any level, but you must have at least one Conjuration level to cast the spell. The effect causes 1d6 poison damage and moves five feet in unspecified directions. Unlike some other spells, Infestation doesn’t provoke opportunity attacks. Despite its name, it can make a target fall to the ground or fall from a height, unless the creature is mounted.
Infestation golems: Infestation golems are constructed with weavings of natural materials or resin. They grow from the body of a rare dream wasp queen. They’re humanoid and house the aggressive larvae of the queen. The queen is trapped within the golem’s body, and it’s impossible to separate the two. However, the golem is not immune to attacks, so it’s worth taking the time to learn how to cast it safely.
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Lackluster Infestation is often called a weak cantrip, and many players wonder how to buff it. The basic effect is to increase the chances of causing an enemy to become stuck in dangerous terrain or end a grapple. Infestation also has a small chance of landing on a creature. In addition to its lackluster utility, this spell is tied to Poison Spray, which can be used against creatures with poison immunity.
The spell uses Concentration to affect its target and has a 1 minute duration. If the target fails its saving throw, Infestation clings to them. It also ends when the target uses its action for anything else, is outside the range of the spell, or has total cover. This means that this spell is generally only useful against creatures that hide in corners. Despite its low damage and lack of brand recognition, Lackluster Infestation is worth a try if you’re a ranged character.
Infestation requires a target within 30 feet to make a Constitution saving throw, and it also forces the target to move five feet in an unpredictable direction. The spell also deals poison damage, but it scales in size like the most damaging cantrips at levels five, 11, and 17. The spell also spawns a heap of creepy-crawlies on the target. They distract the target and de-spawn once they’ve finished their work.
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Infestation is a handy conjuration cantrip that summons a cloud of bugs and sends the target fleeing in an unknown direction. It’s a great tabletop spell and can be helpful for both DMs and players alike. Unlike the Summon Swarm spell from 3.5e, Infestation deals damage directly to the enemy, rather than sending the victim fleeing to the next available location. It’s available to four classes and takes up several components, but can be useful in many different contexts.
Despite the DM-friendly nature of Infestation, the book’s over-reliance on maps and other details makes it a poor choice for many players. For example, the DM may want to limit the number of creatures he or she can summon if they want a more varied experience. Otherwise, the DM may not be able to control the group dynamics. Regardless, the player’s choice of pests should be a key factor in the overall experience of the group.